Fichier texte en cours : Tools programmer.txt






levels, models, items, spells

- s'inspirer de l'éditeur de Skyrim

-
Create new editors, e.g. level, graph, and sound, for designers to use.
Extend, fix bugs, or add features to existing editors, e.g. in Unreal 3 and 4.
Writing scripts and plug-ins for Digital Content Creation (DCC) packages like Maya and Photoshop, e.g. animation import/export, content management, etc.
Source control (Perforce) integration into tools.
Modifying open source tools to fit into a pipeline.
Content verification.
Mastering the final game for consoles.
Build system and continuous integration.
Localization import and export tools.
Occasionally write new engine features and supporting tools.
Managed databases with billions of records, e.g. performance data.
Cloud computing/applications for back-end servers (AWS)
... etc

- It’s Brian’s code that enables the artists, designers, and game programmers
to do their jobs quickly and efficiently – and that means players get more game,
and better game