#ifndef ANIMATOR_H #define ANIMATOR_H namespace fw { class SceneNode; class Animator { public: Animator(const std::string& sName) : m_sName(sName) {} virtual ~Animator() {} virtual void AnimateNode(SceneNode* pNode, float fTimeMs) = 0; std::string& GetName() { return m_sName; } private: std::string m_sName; }; } #endif